Friday, 23 March 2018

Gaming Market - Future Trends 2018-2022

MRC Announces the Publication of its Research Report – Global Gaming Market 2018-2022
MRC recognizes the following companies as the key players in the global gaming market: Activision Blizzard, Electronic Arts, Microsoft, NetEase, Sony, and Tencent.
Commenting on the report, an analyst from MRC’s team said: “One trend in the market is emergence of free-to-play gaming for console platform. Free-to-play business model is the one wherein the game is free to play for the gamers. However, the revenue is generated using in-app purchase which is used to upgrade the games or by ads shown in the game.”
According to the report, one driver in the market is growing adoption of AR/VR gaming. VR and AR technologies are gaining acceptance worldwide. The growing availability of headsets that support the technologies and the option to integrate these technologies in smartphones are key reasons for their rising popularity.
Get Sample Pages of the report at https://marketreportscenter.com/request-sample/577052
Further, the report states that one challenge in the market is high cost of latest game applications. The R&D cost involved in developing new and improved versions of games is generally very high. This increases the cost of the latest game applications. Hence, vendors sell these games at premium prices to gamers in order to transfer the burden of high cost to them.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

Table of Contents
PART 01: EXECUTIVE SUMMARY
PART 02: SCOPE OF THE REPORT
PART 03: RESEARCH METHODOLOGY
PART 04: MARKET LANDSCAPE
Market ecosystem
Market characteristics
Market segmentation analysis
PART 05: MARKET SIZING
Market definition
Market sizing 2017
Market size and forecast 2017-2022
PART 06: FIVE FORCES ANALYSIS
Bargaining power of buyers
Bargaining power of suppliers
Threat of new entrants
Threat of substitutes
Threat of rivalry
Market condition
Check the discount on the report at https://marketreportscenter.com/request-discount/577052
PART 07: MARKET SEGMENTATION BY DEVICE
Segmentation by device
Comparison by device
Console gaming – Market size and forecast 2017-2022
Mobile gaming – Market size and forecast 2017-2022
PC gaming – Market size and forecast 2017-2022
Market opportunity by device
PART 08: MARKET SEGMENTATION BY PLATFORM
Segmentation by platform
Comparison by platform
Online gaming – Market size and forecast 2017-2022
Offline gaming – Market size and forecast 2017-2022
Market opportunity by platform
PART 09: MARKET SEGMENTATION BY TYPE
Segmentation by type
Comparison by type
Casual gaming – Market size and forecast 2017-2022
Professional gaming – Market size and forecast 2017-2022
Market opportunity by type
PART 10: CUSTOMER LANDSCAPE
PART 11: BUYING CRITERIA
Buying criteria of gaming
PART 12: REGIONAL LANDSCAPE
Geographical segmentation
Regional comparison
APAC – Market size and forecast 2017-2022
Americas – Market size and forecast 2017-2022
EMEA – Market size and forecast 2017-2022
Key leading countries
Market opportunity
PART 13: DECISION FRAMEWORK
PART 14: DRIVERS AND CHALLENGES
Market drivers
Market challenges
……………….Continued
Review the summary and complete table of content at https://marketreportscenter.com/reports/577052/global-gaming-market-2018-2022
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